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Scene Integration ​

SkySystem.create adds and orders the atmosphere, stars, cirrus, and clouds. Use named render layers for custom backdrops and transparent objects instead of assigning arbitrary renderOrder values.

typescript
import { RenderLayer, placeInLayer } from "threejs-sky-pro";

placeInLayer(myHudSprite, RenderLayer.foreground);

Render Order ​

Layers are listed from back to front:

background          sky dome — nothing draws behind it
backgroundOverlay   stars, cirrus — blended backdrop
worldSurface        water — a depth-writing surface under the sky
atmosphereOverlay   clouds — depth-tested, drawn over the water
sceneTransparent    your glass, particles, decals
foreground          your HUD, gizmos — always on top

Opaque scene objects require no explicit layer. Use placeInLayer for backdrops, overlays, and objects that need a defined position in the transparent draw order.

Add Custom Content ​

A transparent object — glass, a particle system, a decal — goes in sceneTransparent. It blends over the clouds and everything behind them:

typescript
glass.material.transparent = true;
placeInLayer(glass, RenderLayer.sceneTransparent);

A HUD or gizmo that must stay on top of everything goes in foreground:

typescript
placeInLayer(compass, RenderLayer.foreground);

Your own backdrop — a distant mountain ring, a custom skybox behind the atmosphere — goes in background. Keep its material opaque:

typescript
mountains.material.transparent = false;
placeInLayer(mountains, RenderLayer.background);

A blended backdrop — an aurora, a haze band that should sit behind your scene but in front of the dome — goes in backgroundOverlay with a transparent material.

Order Objects Within a Layer ​

Pass an offset to order objects within a layer. Higher values draw later:

typescript
placeInLayer(marker, RenderLayer.foreground, 0);
placeInLayer(label, RenderLayer.foreground, 1); // over the marker

Keep the offset under 10 so the mesh stays inside its layer's band.

Opaque and Transparent Objects ​

Each layer belongs to the opaque or transparent draw list, selected by material.transparent. background and worldSurface are opaque; the other layers are transparent. placeInLayer warns when the material does not match the layer. Correct material.transparent when this warning appears.

With Water Pro ​

Water Pro uses worldSurface, while Sky Pro clouds use atmosphereOverlay. Both systems assign these layers automatically. See Water Pro Integration for setup.

See Also ​

Commercial License - All Rights Reserved.